I’ve posted a video that shows the progress that I made during the first 12 days of working on TileUI. For about the first 2 weeks I saved a snapshot of the progress I had made (I tried to save a snapshot each day, but I missed a few). The video below is a combined video of each of these, it starts at day 1 and goes through day 12.
I stopped taking daily snapshots (and I stopped making much progress) after the first two weeks because I started working on a contracting gig. I’ve gotten much further with the software now (as the previous AIR demo video shows). But I’m not making the day to day advances like I did the first few days (man, if only I could be unemployed forever).
Here’s a quick breakdown of how things went:
Day 1: Learn Actionscript Physics Engine. By the end of the day I had a decent physics simulation running that allowed me to throw around particles. Prior to this project I had never worked with APE, it’s a solid physics engine (my only complaint is how CPU intensive it is).
Day 2: Learn PaperVision 3D. Combine PaperVision with APE. Prior to this I hadn’t played with PV3D and I figured it was about time I learn. By the end of the day I had figured out the basics of PV3D and managed to map APE particles to 3D tiles in PV3D. Damn, these libraries are good.
Day 3: I got the tiles to display images. And I got the basic selection system working where you can lasso a set of tiles and they get grouped. The group was just a messy group of tiles, but it was a start.
Day 4: Added Flickr support to load tiles straight from Flickr. Added dynamic sizing of tiles.
Day 6: Made grouping tiles put them into 3D stacks. Added double clicking tiles to do something based on the tile content, ie open larger Flickr image. (I don’t remember why I don’t have a day 5 or 8 snapshot)
Day 7: Improved Flickr support, ability to page through results, load multiple search results, etc. Added spiral stack.
Day 9: Added the menu system. Added the twist menu item to twist a stacked pile. Allowed breaking piles you made.
Day 10: Added the fan layout method.
Day 11: Added the grid layout method.
Day 12: Added the leafing layout method.
So what?
I thought this was cool because it shows a) how awesome and fast developing in Flex/AS3 is and b) how badass open source community libraries for Flex are. I was able to grab these open source libraries and within a few days have something pretty sweet to show for it. A big thanks to everyone behind the PaperVision project, and to Alec Cove for the APE engine. You guys make this stuff easy.
At last count I am using 10 different open source libraries in the TileUI project in one way or another.