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It’s a Flex app, so that video was it running in Firefox. So since it’s done in Flex it can be in any browser on any platform, and there will be a desktop version (using AIR) for all platforms as well.
[Edit: oh, I see, I think you were asking more what bigger app this is going to be used in, keep watching tileui.com, it'll get rolled out there]
[...] I believe this will be succesful Flex, AIR application. I know almost all of you see such video before (BumpTop.com), but this is done in Flex, watch new video or play with demo. Just awesome. Congrats to the author… Adobe, AIR, Flash, Flex /* “, “ »”); /* ]]> */Bookmark to: [...]
Impressive! First thing I thought of when I saw it was that it would be something to see this app running in Jeff Han’s touchscreen project. Nice work envelope pusher looking forward to the release.
dude, that’s sweet…congrats! I have always thought that BumpTop had huge potential, so it’s awesome to see you doing something similar in flash. What kind of objects are in the tiles? Are they embedded .swf files or are does each tile represent some other type of object/file?
The tiles in the video are images returned from searching flickr. The app is going to allow developers to create their own modules that define how to load in tiles and what those tiles will look like. So far I’ve just got a flickr module working, but the idea is to make more modules. For example, an AIR module will allow you to drag files from your desktop and drop them into the app, a facebook module might let you load your facebook friends and pictures, etc etc
@Doug – too cool man. I just found out that SAP is going to send me to Flex 360, and I noticed you will be speaking there…looking forward to seeing this in person. Also, we might have to do a follow up beer drinking session inspired by the Thirsty Bear.
[...] Ever since Doug McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than wait for him to give up the goods, I figured I’d try to break down what he showed in his demo and replicate it. I fought my way through the ActionScript Physics Engine (APE) and PaperVision3D projects that he said he used. I went with the code in the PaperVision3d trunk repository which I think is the 1.5 version. (I would love to know the details of the differences between 1.5, 2.0/great white, and the effects branch – all I really found were lots of demos of each but no real summary of where each of these versions is going). After messing with the code in my spare time last week, I’ve come up with a demo. Make no mistake: McCune is Flex bad ass and my TileUI clone has fewer features than his. However, you can select, lasso, group, stack, spiral, drag, resize, unstack, remove and change the perscpective on the tiles below. And best of all, you can view the source. [...]
There are so numerous huge releases coming to the gaming entire world in the subsequent few a long time that quite a few players are turning into puzzled and starting to ponder if they are heading to be ready to obtain a console gaming program in the foreseeable future that has a remote handle at all. The quick answer to this is sure, the genuine question is what that remote will look like and how it will interact with the gaming console. Hardcore games will never ever give up the remote command fully simply because it presents way to considerably precision and command that cannot be compared to any movement based mostly technique controls at this level in time.
[...] McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than [...]