Flex/Flash/Actionscript

My new project: tileUI.com

tileUI.comI’ll be releasing more details later (as the date gets closer to Sept. 5), but I thought I’d release a little teaser of what I’ve been working for for the past week or so.

The basic idea is this:
PaperVision 3D + Actionscript Physics Engine = this, but in Flex/AIR

Related:

  • A little video of my progress on tileUI. Enjoy.
    Tags: tileui
  • I call it ShuffleBored. You'll need a facebook account to add it. (Note: if the link doesn't seem to work, try logging into facebook, then click the link again) P.S. Thanks to Juan Sanchez for suggesting the ShuffleBored name.
    Tags: tileui
  • For various reasons, which I may or may not discuss in the future, I will not be entering TileUI into the AirDerby contest. Good luck to everyone entering the contest. My AIR app would've kicked your AIR app's ass :P Anyone want to just give me $100,000 so I can…
    Tags: tileui
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7 thoughts on “My new project: tileUI.com

  1. Mark says:

    Dang… makes my AIR app I’ve been working (for way longer than a week) look pretty lame…

  2. Very cool! Watch the mouse movement detection with speed. It is pretty easy to lose these tiles if you drag them too fast beyond borders. I can’t wait to see more. Could make for an excellent hockey or indoor sport gaming engine.

  3. Supporting multiple selection operation in Flex, that’s something really innovative feature.

    I would love to hear more from you on the algorithm to achieve this.

    Currently, we had implemented multiple selection operation in Flex 2 like that: (link to our working demo can be disclosed offlist) we use a temporal TransformFrame frame that is drawn on the top of selected UI elements on the page, but I always suspect that temporal container populated with selected UI elements can be more effective solution…

  4. Pingback: IdleTogether - Technology, design and impressive web applications » Blog Archive » Interesting Video of upcoming TileUI

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