Two weeks ago on the night of August 24, 2014 I was shaken awake by the 6.0 magnitude earthquake that struck Napa, CA. It was the largest earthquake to hit the Bay Area since the 1989 World Series quake. Where I was in San Francisco wasn’t close enough to the epicenter to do much other than wake people up. But while watching the reports start coming in on Twitter it became clear that up in Napa there was quite a bit of damage. Unable to sleep, I started downloading the data to understand what the difference was between what I had felt and what it was like right in the epicenter.
Over the past couple weeks I’ve been experimenting with 3D printing the shake intensity from the Napa quake.
The full piece consists of 9 printed panels, and I’ve chosen to mount and frame the piece highlighting the paneled composition.
The graphic below renders the source PGV data around the epicenter:
I’ve converted the source GIS data to a 3D model using some software I wrote called shp2stl, which is available for anyone to use. The conversion extrudes each polygon proportionally to its PGV value. So a spot twice as high (on the Z axis) on the model had a peak velocity twice as great.
A few shots of the 3D model itself:
A view from above that shows the epicenter and extends down to include San Francisco shows how concentrated the shaking was and how little it affected other areas. I can attest to the fact that apart from the nuisance of being woken up at 3am, the earthquake didn’t do much down in SF.
Another overall shot of all the tiles that make up the full map:
And more detailed shots of the epicenter: