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	<title>Comments on: UX is making me dumb</title>
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	<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/</link>
	<description>A blog about Adobe Flex</description>
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		<title>By: Karl D'Souza</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-209103</link>
		<dc:creator>Karl D'Souza</dc:creator>
		<pubDate>Tue, 16 Feb 2010 06:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-209103</guid>
		<description>Developing a good product for business is all about working as a team. Everyone may have multiple skill sets (UX guys with Dev skills, Dev guys with UX skills, PM&#039;s with overall skills, etc. ) but at the end of the day, everyone has a role to do and you are hired for that role because of your work experience. 

In order to deliver a successful product, everyone involved needs to work together, contribute, collaborate and meet  business as well as user requirements. A UX guy is responsible for signing of on UI and UX but that doesn&#039;t mean that a developer has no say in the matter and shouldn&#039;t contribute or for that matter that the UI/UX guy shouldn&#039;t take input from a developer.

A successful product will deliver 100% functionality requirements as agreed with business while making sure that user requirements have been met. Working together, as a team you may deliver even more value in terms of functionality which will win over your business and get your team a long-term commitment from them.

Don&#039;t create barriers because of your titles. Realise that everyone has a responsibility and a circle within which to work in but build you relationships so that you&#039;ll can make those circles intersect and thereby deliver better products.</description>
		<content:encoded><![CDATA[<p>Developing a good product for business is all about working as a team. Everyone may have multiple skill sets (UX guys with Dev skills, Dev guys with UX skills, PM&#8217;s with overall skills, etc. ) but at the end of the day, everyone has a role to do and you are hired for that role because of your work experience. </p>
<p>In order to deliver a successful product, everyone involved needs to work together, contribute, collaborate and meet  business as well as user requirements. A UX guy is responsible for signing of on UI and UX but that doesn&#8217;t mean that a developer has no say in the matter and shouldn&#8217;t contribute or for that matter that the UI/UX guy shouldn&#8217;t take input from a developer.</p>
<p>A successful product will deliver 100% functionality requirements as agreed with business while making sure that user requirements have been met. Working together, as a team you may deliver even more value in terms of functionality which will win over your business and get your team a long-term commitment from them.</p>
<p>Don&#8217;t create barriers because of your titles. Realise that everyone has a responsibility and a circle within which to work in but build you relationships so that you&#8217;ll can make those circles intersect and thereby deliver better products.</p>
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		<title>By: Avi Kessner</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208590</link>
		<dc:creator>Avi Kessner</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208590</guid>
		<description>Oh good, it&#039;s not just me.</description>
		<content:encoded><![CDATA[<p>Oh good, it&#8217;s not just me.</p>
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		<title>By: Jason Bejot</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208457</link>
		<dc:creator>Jason Bejot</dc:creator>
		<pubDate>Wed, 30 Sep 2009 14:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208457</guid>
		<description>Finally, someone else who understands! I&#039;ve felt the exact same way for years. It seems that if you know the tiniest bit of code then people see you as a developer and no one will take your artistic opinions seriously. Even if you&#039;re trained and experienced in UX and interaction design you&#039;re still considered just a developer and never given a real chance to be more. It&#039;s fuckin stupid.</description>
		<content:encoded><![CDATA[<p>Finally, someone else who understands! I&#8217;ve felt the exact same way for years. It seems that if you know the tiniest bit of code then people see you as a developer and no one will take your artistic opinions seriously. Even if you&#8217;re trained and experienced in UX and interaction design you&#8217;re still considered just a developer and never given a real chance to be more. It&#8217;s fuckin stupid.</p>
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		<title>By: Cennydd</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208453</link>
		<dc:creator>Cennydd</dc:creator>
		<pubDate>Tue, 29 Sep 2009 13:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208453</guid>
		<description>Developers should definitely question UX decisions – as one of those UX guys I can tell you that we welcome the insight and ideas developers can introduce. But it would be a disaster if a developer were to assume that the UX designer must have forgotten feature X and add it themselves, as your penultimate quote suggests. There may be deep, well-considered reasons why feature X is not included. The answer is of course, to ask your UX designer and agree on what to do next. If you can bring a well-considered design solution with you, even better.

I don&#039;t mean to come on too strong. Close collaboration between UX and dev is really important when making great software, and User Experience is really the responsibility of the whole business, not just one person. But if you have a UX specialist on the team, it is ultimately their job to make UX decisions – just as it&#039;s a developer&#039;s job to make technical decisions.</description>
		<content:encoded><![CDATA[<p>Developers should definitely question UX decisions – as one of those UX guys I can tell you that we welcome the insight and ideas developers can introduce. But it would be a disaster if a developer were to assume that the UX designer must have forgotten feature X and add it themselves, as your penultimate quote suggests. There may be deep, well-considered reasons why feature X is not included. The answer is of course, to ask your UX designer and agree on what to do next. If you can bring a well-considered design solution with you, even better.</p>
<p>I don&#8217;t mean to come on too strong. Close collaboration between UX and dev is really important when making great software, and User Experience is really the responsibility of the whole business, not just one person. But if you have a UX specialist on the team, it is ultimately their job to make UX decisions – just as it&#8217;s a developer&#8217;s job to make technical decisions.</p>
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		<title>By: Simon Barber</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208437</link>
		<dc:creator>Simon Barber</dc:creator>
		<pubDate>Fri, 25 Sep 2009 13:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208437</guid>
		<description>This article may have some relation to what you were talking about - http://www.fuelyourblogging.com/non-ux-designers-can-pay-attention-to-user-experience-too/</description>
		<content:encoded><![CDATA[<p>This article may have some relation to what you were talking about &#8211; <a href="http://www.fuelyourblogging.com/non-ux-designers-can-pay-attention-to-user-experience-too/" rel="nofollow">http://www.fuelyourblogging.com/non-ux-designers-can-pay-attention-to-user-experience-too/</a></p>
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		<title>By: Thomas winsnes</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208432</link>
		<dc:creator>Thomas winsnes</dc:creator>
		<pubDate>Fri, 25 Sep 2009 03:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208432</guid>
		<description>Good article, but I have one major problem with it

You base your whole complaint on the scenario created by the manager here: “Hey Doug, how come you can’t do Feature X in the app?”

There is a well known term for that scenario, and it&#039;s called &quot;feature creep&quot; and it&#039;s a project managers worst nightmare. It means an increased scope, re-planing, re-scheduling etc. I&#039;m not sure how you do project documentation at your firm, but a change in mid-development phase is pretty costly in man hours as all previous documentation needs to be changed/checked to make sure it fits the changes

I can definitively relate to this feeling: &quot;That’s a bullshit response. I’m not a neutered incompetent mindless developer. If something doesn’t work or was forgotten, I can figure out how to fix it&quot;. But there is one problem, and that is, do you have a full overview of what is required to do the changes? Probably not, and the bigger the project, the bigger the chances of this being true. Unless you have a complete overview of the project and/or access to all the documentation needed to get this, and also are aware of the quality guidelines and styles for these documenations you are probably causing more problems then you are solving.</description>
		<content:encoded><![CDATA[<p>Good article, but I have one major problem with it</p>
<p>You base your whole complaint on the scenario created by the manager here: “Hey Doug, how come you can’t do Feature X in the app?”</p>
<p>There is a well known term for that scenario, and it&#8217;s called &#8220;feature creep&#8221; and it&#8217;s a project managers worst nightmare. It means an increased scope, re-planing, re-scheduling etc. I&#8217;m not sure how you do project documentation at your firm, but a change in mid-development phase is pretty costly in man hours as all previous documentation needs to be changed/checked to make sure it fits the changes</p>
<p>I can definitively relate to this feeling: &#8220;That’s a bullshit response. I’m not a neutered incompetent mindless developer. If something doesn’t work or was forgotten, I can figure out how to fix it&#8221;. But there is one problem, and that is, do you have a full overview of what is required to do the changes? Probably not, and the bigger the project, the bigger the chances of this being true. Unless you have a complete overview of the project and/or access to all the documentation needed to get this, and also are aware of the quality guidelines and styles for these documenations you are probably causing more problems then you are solving.</p>
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		<title>By: Jerome</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208431</link>
		<dc:creator>Jerome</dc:creator>
		<pubDate>Fri, 25 Sep 2009 02:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208431</guid>
		<description>I would have to agree, UX shouldn&#039;t be regarded as something impossible to accomplish without the proper title (and experience coming with it), all that&#039;s really needed is some intuition and a knack for efficient design (in general).

UX is about taking a step back and asking yourself the right question: What does the user need to do on this page and how can we solve that problem? The problem being to display a feature or information in a way corresponding to a user&#039;s mental model.

Just keep an open mind and think about it! At my last job, I didn&#039;t mind coders coming up with small designs without my approval, often they were almost perfect. They thought it out, that&#039;s all I wanted.</description>
		<content:encoded><![CDATA[<p>I would have to agree, UX shouldn&#8217;t be regarded as something impossible to accomplish without the proper title (and experience coming with it), all that&#8217;s really needed is some intuition and a knack for efficient design (in general).</p>
<p>UX is about taking a step back and asking yourself the right question: What does the user need to do on this page and how can we solve that problem? The problem being to display a feature or information in a way corresponding to a user&#8217;s mental model.</p>
<p>Just keep an open mind and think about it! At my last job, I didn&#8217;t mind coders coming up with small designs without my approval, often they were almost perfect. They thought it out, that&#8217;s all I wanted.</p>
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		<title>By: Sabine</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208425</link>
		<dc:creator>Sabine</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208425</guid>
		<description>I totall agree with Jason and Jonny - I think it is all about collaboration. I am a UX designer and yes, I do spend most my time creating and discussing wireframes thinking about what may be the best solution for the user. However, sometimes mistakes can happen. In this case it is great if the developer tells me &quot;Hey, I think this interaction isn&#039;t smooth here... - why not do it like this!&quot; I really appreciate input from developers and ultimately this helps me to create better concepts.</description>
		<content:encoded><![CDATA[<p>I totall agree with Jason and Jonny &#8211; I think it is all about collaboration. I am a UX designer and yes, I do spend most my time creating and discussing wireframes thinking about what may be the best solution for the user. However, sometimes mistakes can happen. In this case it is great if the developer tells me &#8220;Hey, I think this interaction isn&#8217;t smooth here&#8230; &#8211; why not do it like this!&#8221; I really appreciate input from developers and ultimately this helps me to create better concepts.</p>
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		<title>By: Jonny Robb</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208422</link>
		<dc:creator>Jonny Robb</dc:creator>
		<pubDate>Tue, 22 Sep 2009 10:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208422</guid>
		<description>Great point Doug. I am said &#039;UX Guy&#039; (previously front end development) and what&#039;s interesting is I completely agree with you but for me I&#039;m on the other side of the fence getting hugely frustrated that the effect of my work seems to to be making designers and developers dumb. 

I try and set up as much collaboration between me and the studio as possible but what I find is that if you give designers and developers wireframes 90% of the time they&#039;ll simply copy it to the letter. I reckon it&#039;s mainly due to either perceiving that I must be right (which I&#039;m definitely not, I miss stuff like everyone else!) and that in a high pressure studio environment when a wireframe is there on a plate it can be all to easy just  to follow it to get a job done. 

I do try however really hard to encourage them to take them and run with them and add their own ideas and perspective but it&#039;s definitely something that needs to be openly discussed so creative and UX savvy developers and designers are part of the process and there&#039;s no resentment.</description>
		<content:encoded><![CDATA[<p>Great point Doug. I am said &#8216;UX Guy&#8217; (previously front end development) and what&#8217;s interesting is I completely agree with you but for me I&#8217;m on the other side of the fence getting hugely frustrated that the effect of my work seems to to be making designers and developers dumb. </p>
<p>I try and set up as much collaboration between me and the studio as possible but what I find is that if you give designers and developers wireframes 90% of the time they&#8217;ll simply copy it to the letter. I reckon it&#8217;s mainly due to either perceiving that I must be right (which I&#8217;m definitely not, I miss stuff like everyone else!) and that in a high pressure studio environment when a wireframe is there on a plate it can be all to easy just  to follow it to get a job done. </p>
<p>I do try however really hard to encourage them to take them and run with them and add their own ideas and perspective but it&#8217;s definitely something that needs to be openly discussed so creative and UX savvy developers and designers are part of the process and there&#8217;s no resentment.</p>
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		<title>By: jason furnell</title>
		<link>http://dougmccune.com/blog/2009/09/21/ux-is-making-me-dumb/comment-page-1/#comment-208420</link>
		<dc:creator>jason furnell</dc:creator>
		<pubDate>Tue, 22 Sep 2009 04:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/?p=644#comment-208420</guid>
		<description>A good UX is a design facilitator, not a design dictator. Dev&#039;s have a lot to contribute, and the design is a collaborative team effort.... so keep collaborating</description>
		<content:encoded><![CDATA[<p>A good UX is a design facilitator, not a design dictator. Dev&#8217;s have a lot to contribute, and the design is a collaborative team effort&#8230;. so keep collaborating</p>
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