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	<title>Comments on: Followup for Using BitmapData for Array manipulation: using a hashmap is (a little) faster</title>
	<atom:link href="http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/feed/" rel="self" type="application/rss+xml" />
	<link>http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/</link>
	<description>A blog about Adobe Flex</description>
	<lastBuildDate>Sun, 20 May 2012 18:34:01 +0000</lastBuildDate>
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		<title>By: Phillis Madin</title>
		<link>http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/comment-page-1/#comment-212662</link>
		<dc:creator>Phillis Madin</dc:creator>
		<pubDate>Wed, 22 Feb 2012 02:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/#comment-212662</guid>
		<description>This is very interesting, You are an excessively professional blogger. I&#039;ve joined your rss feed and look forward to seeking extra of your excellent post. Also, I have shared your site in my social networks!</description>
		<content:encoded><![CDATA[<p>This is very interesting, You are an excessively professional blogger. I&#8217;ve joined your rss feed and look forward to seeking extra of your excellent post. Also, I have shared your site in my social networks!</p>
]]></content:encoded>
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		<title>By: Mims H. Wright</title>
		<link>http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/comment-page-1/#comment-176664</link>
		<dc:creator>Mims H. Wright</dc:creator>
		<pubDate>Tue, 16 Sep 2008 20:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/#comment-176664</guid>
		<description>Hey Doug, 

This is really interesting. It begs me to use the cliché thinking outside the box. I&#039;d love it if you chimed in on benchmarking on this post : http://dispatchevent.org/mims/discussion-how-best-to-benchmark-flash/</description>
		<content:encoded><![CDATA[<p>Hey Doug, </p>
<p>This is really interesting. It begs me to use the cliché thinking outside the box. I&#8217;d love it if you chimed in on benchmarking on this post : <a href="http://dispatchevent.org/mims/discussion-how-best-to-benchmark-flash/" rel="nofollow">http://dispatchevent.org/mims/discussion-how-best-to-benchmark-flash/</a></p>
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		<title>By: John Cotterell</title>
		<link>http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/comment-page-1/#comment-175794</link>
		<dc:creator>John Cotterell</dc:creator>
		<pubDate>Mon, 15 Sep 2008 11:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2008/09/14/followup-for-using-bitmapdata-for-array-manipulation-using-a-hashmap-is-a-little-faster/#comment-175794</guid>
		<description>Interesting couple of articles.

I&#039;d be keen to see how the new vector class performs against the array. it&#039;s the same only its restricted to one datatype so it&#039;s supposed to be more efficient.

Presumably this is one of the reasons bytearray and bitmapdata are quicker.

Don&#039;t give up on the bitmaps, there are some very low-level operations there that can&#039;t be quickly emulated any other way.

Here&#039;s an example using three different filters to emulate cellular automata:
http://www.5etdemi.com/blog/archives/2005/12/flash-8-experiment-the-game-of-life-and-cellular-automata-using-convolutionfilter/</description>
		<content:encoded><![CDATA[<p>Interesting couple of articles.</p>
<p>I&#8217;d be keen to see how the new vector class performs against the array. it&#8217;s the same only its restricted to one datatype so it&#8217;s supposed to be more efficient.</p>
<p>Presumably this is one of the reasons bytearray and bitmapdata are quicker.</p>
<p>Don&#8217;t give up on the bitmaps, there are some very low-level operations there that can&#8217;t be quickly emulated any other way.</p>
<p>Here&#8217;s an example using three different filters to emulate cellular automata:<br />
<a href="http://www.5etdemi.com/blog/archives/2005/12/flash-8-experiment-the-game-of-life-and-cellular-automata-using-convolutionfilter/" rel="nofollow">http://www.5etdemi.com/blog/archives/2005/12/flash-8-experiment-the-game-of-life-and-cellular-automata-using-convolutionfilter/</a></p>
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