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	<title>Comments on: The making of TileUI</title>
	<atom:link href="http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/feed/" rel="self" type="application/rss+xml" />
	<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/</link>
	<description>A blog about Adobe Flex</description>
	<lastBuildDate>Sun, 20 May 2012 18:34:01 +0000</lastBuildDate>
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		<title>By: save your marriage today</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-212623</link>
		<dc:creator>save your marriage today</dc:creator>
		<pubDate>Fri, 17 Feb 2012 16:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-212623</guid>
		<description>http://lost.net.au/vic/?p=1952</description>
		<content:encoded><![CDATA[<p><a href="http://lost.net.au/vic/?p=1952" rel="nofollow">http://lost.net.au/vic/?p=1952</a></p>
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		<title>By: video games lana</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-212621</link>
		<dc:creator>video games lana</dc:creator>
		<pubDate>Fri, 17 Feb 2012 08:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-212621</guid>
		<description>I haven’t checked in right here for a while as I assumed it had been getting boring, but the last few posts are great excellent so I guess I’ll include you back to my everyday bloglist. You ought to get it my good friend :)</description>
		<content:encoded><![CDATA[<p>I haven’t checked in right here for a while as I assumed it had been getting boring, but the last few posts are great excellent so I guess I’ll include you back to my everyday bloglist. You ought to get it my good friend <img src='http://dougmccune.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: watch movies tv for free</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-212620</link>
		<dc:creator>watch movies tv for free</dc:creator>
		<pubDate>Fri, 17 Feb 2012 05:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-212620</guid>
		<description>I¡¦m now not certain where you are getting your information, but great topic. I must spend a while studying much more or figuring out more. Thank you for wonderful info I was in search of this information for my mission.</description>
		<content:encoded><![CDATA[<p>I¡¦m now not certain where you are getting your information, but great topic. I must spend a while studying much more or figuring out more. Thank you for wonderful info I was in search of this information for my mission.</p>
]]></content:encoded>
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	<item>
		<title>By: Devo</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-207508</link>
		<dc:creator>Devo</dc:creator>
		<pubDate>Fri, 13 Feb 2009 05:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-207508</guid>
		<description>Doug,

Can you give us a little hint on how you mapped the 3DTiles onto the ape particles? I&#039;ve tried everything to get this working...even working &quot;backwards&quot; and mapping my particle engine onto a movieMaterial on a pv3d plane - still a no-go. Just a small hint would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>Doug,</p>
<p>Can you give us a little hint on how you mapped the 3DTiles onto the ape particles? I&#8217;ve tried everything to get this working&#8230;even working &#8220;backwards&#8221; and mapping my particle engine onto a movieMaterial on a pv3d plane &#8211; still a no-go. Just a small hint would be greatly appreciated.</p>
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	<item>
		<title>By: Shope</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-111096</link>
		<dc:creator>Shope</dc:creator>
		<pubDate>Wed, 25 Jun 2008 13:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-111096</guid>
		<description>I&#039;m just so happy I am able to post on this site, with the big boys. Doug... U de Man!</description>
		<content:encoded><![CDATA[<p>I&#8217;m just so happy I am able to post on this site, with the big boys. Doug&#8230; U de Man!</p>
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	<item>
		<title>By: a canadian startup &#187; Blog Archive &#187; How to Get to an Interview at a Web 2.0 Startup</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-44883</link>
		<dc:creator>a canadian startup &#187; Blog Archive &#187; How to Get to an Interview at a Web 2.0 Startup</dc:creator>
		<pubDate>Mon, 14 Jan 2008 21:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-44883</guid>
		<description>[...] You could build a quick FLEX demo in 12 days that will be one of the best things ever &#8212; because there aren&#8217;t a lot of good FLEX apps. Check this one out, for example, it uses an existing 3D toolkit and the code isn&#8217;t even that long. Or you could build an ExtJS demo in less than 2 days that will make you look like you are a Web Genius. It doesn&#8217;t even have to look that great or work completely. You&#8217;ll also free good about yourself in the end. [...]</description>
		<content:encoded><![CDATA[<p>[...] You could build a quick FLEX demo in 12 days that will be one of the best things ever &#8212; because there aren&#8217;t a lot of good FLEX apps. Check this one out, for example, it uses an existing 3D toolkit and the code isn&#8217;t even that long. Or you could build an ExtJS demo in less than 2 days that will make you look like you are a Web Genius. It doesn&#8217;t even have to look that great or work completely. You&#8217;ll also free good about yourself in the end. [...]</p>
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		<title>By: computers should be less friendly &#187; Blog Archive &#187; Synthesizers</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-21014</link>
		<dc:creator>computers should be less friendly &#187; Blog Archive &#187; Synthesizers</dc:creator>
		<pubDate>Tue, 23 Oct 2007 15:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-21014</guid>
		<description>[...] This is the area that allows Synthesizers to move faster then anyone else.&#160; They know what is going on, they&#8217;re &#8220;plugged in.&#8221;&#160; They know who is doing good work and they know how to stick those disparate parts together in order to get something better.&#160; Doug Mccune ( my model synthesizer ) has put it best in a post about TileUI: &#8230;how badass [the] open source community libraries for Flex are. I was able to grab these open source libraries and within a few days have something pretty sweet to show for it. A big thanks to everyone behind the PaperVision project, and to Alec Cove for the APE engine. You guys make this stuff easy. [ The making of TileUI ] [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the area that allows Synthesizers to move faster then anyone else.&nbsp; They know what is going on, they&#8217;re &#8220;plugged in.&#8221;&nbsp; They know who is doing good work and they know how to stick those disparate parts together in order to get something better.&nbsp; Doug Mccune ( my model synthesizer ) has put it best in a post about TileUI: &#8230;how badass [the] open source community libraries for Flex are. I was able to grab these open source libraries and within a few days have something pretty sweet to show for it. A big thanks to everyone behind the PaperVision project, and to Alec Cove for the APE engine. You guys make this stuff easy. [ The making of TileUI ] [...]</p>
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	<item>
		<title>By: Mark</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-20284</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 18 Oct 2007 12:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-20284</guid>
		<description>Very, very cool work! I&#039;m soooo burned out on all the usual component stuff... Are your plans to release the component to the world or sell it and try and make a few bucks?  When do we get to play?!?!</description>
		<content:encoded><![CDATA[<p>Very, very cool work! I&#8217;m soooo burned out on all the usual component stuff&#8230; Are your plans to release the component to the world or sell it and try and make a few bucks?  When do we get to play?!?!</p>
]]></content:encoded>
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	<item>
		<title>By: ScaleNine Blog &#187; Blog Archive &#187; A Day at WIRED NextFest</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-15320</link>
		<dc:creator>ScaleNine Blog &#187; Blog Archive &#187; A Day at WIRED NextFest</dc:creator>
		<pubDate>Mon, 17 Sep 2007 04:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-15320</guid>
		<description>[...] Along that same wavelength of technology was BumpTop. Again, I&#8217;d seen videos of this and it was interesting to see how it performed. When I walked up to the display, one of the people there asked me if I&#8217;d ever interacted with files like this before and I responded with “You mean like TileUI?” The person seemed to pretend they didn&#8217;t hear me and proceeded with the demo. It didn&#8217;t seem as responsive as the Perceptive Pixel multi-touch device and I noticed some people struggling with the metaphor it was trying to use to allow user-interaction with a file system. The demo was given using a stylus that looked like a dry erase marker, but you could also use your fingers. I imagine the stylus was used for precision, as there were a number of tiny icons to be clicked. [...]</description>
		<content:encoded><![CDATA[<p>[...] Along that same wavelength of technology was BumpTop. Again, I&#8217;d seen videos of this and it was interesting to see how it performed. When I walked up to the display, one of the people there asked me if I&#8217;d ever interacted with files like this before and I responded with “You mean like TileUI?” The person seemed to pretend they didn&#8217;t hear me and proceeded with the demo. It didn&#8217;t seem as responsive as the Perceptive Pixel multi-touch device and I noticed some people struggling with the metaphor it was trying to use to allow user-interaction with a file system. The demo was given using a stylus that looked like a dry erase marker, but you could also use your fingers. I imagine the stylus was used for precision, as there were a number of tiny icons to be clicked. [...]</p>
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	<item>
		<title>By: Doug</title>
		<link>http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/comment-page-1/#comment-11296</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Mon, 27 Aug 2007 15:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/#comment-11296</guid>
		<description>@John, thanks, updated</description>
		<content:encoded><![CDATA[<p>@John, thanks, updated</p>
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