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	<title>Comments on: tileUI demo video</title>
	<atom:link href="http://dougmccune.com/blog/2007/07/17/tileui-demo-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/</link>
	<description>A blog about Adobe Flex</description>
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		<title>By: My own TileUI &#8211; Part 1 &#124; Bill White&#039;s Blog &#124; HTML5 / Javascript / d3 / iOS / Data Visualizations / Flex</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-214476</link>
		<dc:creator>My own TileUI &#8211; Part 1 &#124; Bill White&#039;s Blog &#124; HTML5 / Javascript / d3 / iOS / Data Visualizations / Flex</dc:creator>
		<pubDate>Thu, 28 Mar 2013 12:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-214476</guid>
		<description>[...] McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than [...]</description>
		<content:encoded><![CDATA[<p>[...] McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than [...]</p>
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	<item>
		<title>By: Lan Cambra</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-210778</link>
		<dc:creator>Lan Cambra</dc:creator>
		<pubDate>Mon, 07 Mar 2011 13:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-210778</guid>
		<description>There are so numerous huge releases coming to the gaming entire world in the subsequent few a long time that quite a few players are turning into puzzled and starting to ponder if they are heading to be ready to obtain a console gaming program in the foreseeable future that has a remote handle at all. The quick answer to this is sure, the genuine question is what that remote will look like and how it will interact with the gaming console. Hardcore games will never ever give up the remote command fully simply because it presents way to considerably precision and command that cannot be compared to any movement based mostly technique controls at this level in time.</description>
		<content:encoded><![CDATA[<p>There are so numerous huge releases coming to the gaming entire world in the subsequent few a long time that quite a few players are turning into puzzled and starting to ponder if they are heading to be ready to obtain a console gaming program in the foreseeable future that has a remote handle at all. The quick answer to this is sure, the genuine question is what that remote will look like and how it will interact with the gaming console. Hardcore games will never ever give up the remote command fully simply because it presents way to considerably precision and command that cannot be compared to any movement based mostly technique controls at this level in time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill White&#8217;s Blog &#187; My own TileUI - Part 1</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-68243</link>
		<dc:creator>Bill White&#8217;s Blog &#187; My own TileUI - Part 1</dc:creator>
		<pubDate>Mon, 24 Mar 2008 22:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-68243</guid>
		<description>[...] Ever since Doug McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than wait for him to give up the goods, I figured I’d try to break down what he showed in his demo and replicate it. I fought my way through the ActionScript Physics Engine (APE) and PaperVision3D projects that he said he used.  I went with the code in the PaperVision3d trunk repository which I think is the 1.5 version.  (I would love to know the details of the differences between 1.5, 2.0/great white, and the effects branch - all I really found were lots of demos of each but no real summary of where each of these versions is going). After messing with the code in my spare time last week, I’ve come up with a demo. Make no mistake: McCune is Flex bad ass and my TileUI clone has fewer features than his. However, you can select, lasso, group, stack, spiral, drag, resize, unstack, remove and change the perscpective on the tiles below. And best of all, you can view the source. [...]</description>
		<content:encoded><![CDATA[<p>[...] Ever since Doug McCune first showed what could be accomplished when you combine Flex with physics and 3D in his TileUI project, I’ve been curious in learning how he did it. He hasn’t posted the source yet and rather than wait for him to give up the goods, I figured I’d try to break down what he showed in his demo and replicate it. I fought my way through the ActionScript Physics Engine (APE) and PaperVision3D projects that he said he used.  I went with the code in the PaperVision3d trunk repository which I think is the 1.5 version.  (I would love to know the details of the differences between 1.5, 2.0/great white, and the effects branch &#8211; all I really found were lots of demos of each but no real summary of where each of these versions is going). After messing with the code in my spare time last week, I’ve come up with a demo. Make no mistake: McCune is Flex bad ass and my TileUI clone has fewer features than his. However, you can select, lasso, group, stack, spiral, drag, resize, unstack, remove and change the perscpective on the tiles below. And best of all, you can view the source. [...]</p>
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	<item>
		<title>By: Valery Silaev</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7665</link>
		<dc:creator>Valery Silaev</dc:creator>
		<pubDate>Tue, 24 Jul 2007 09:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7665</guid>
		<description>Just awesome!

I try mentally to replace Flickr images with playing cards...
Doug, looks like you are writing yet another on-line poker application :)

Valery</description>
		<content:encoded><![CDATA[<p>Just awesome!</p>
<p>I try mentally to replace Flickr images with playing cards&#8230;<br />
Doug, looks like you are writing yet another on-line poker application <img src='http://dougmccune.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Valery</p>
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	<item>
		<title>By: ewH</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7528</link>
		<dc:creator>ewH</dc:creator>
		<pubDate>Sun, 22 Jul 2007 03:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7528</guid>
		<description>@Doug - too cool man.  I just found out that SAP is going to send me to Flex 360, and I noticed you will be speaking there...looking forward to seeing this in person.  Also, we might have to do a follow up beer drinking session inspired by the Thirsty Bear. :)

-ewH</description>
		<content:encoded><![CDATA[<p>@Doug &#8211; too cool man.  I just found out that SAP is going to send me to Flex 360, and I noticed you will be speaking there&#8230;looking forward to seeing this in person.  Also, we might have to do a follow up beer drinking session inspired by the Thirsty Bear. <img src='http://dougmccune.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-ewH</p>
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	<item>
		<title>By: Doug</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7288</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 19 Jul 2007 04:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7288</guid>
		<description>@Ian - if &quot;inspired&quot; is another word for blatantly copied, then yes, it was inspired by www.bumptop.com

I have no shame.</description>
		<content:encoded><![CDATA[<p>@Ian &#8211; if &#8220;inspired&#8221; is another word for blatantly copied, then yes, it was inspired by <a href="http://www.bumptop.com" rel="nofollow">http://www.bumptop.com</a></p>
<p>I have no shame.</p>
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	</item>
	<item>
		<title>By: Doug</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7282</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 19 Jul 2007 04:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7282</guid>
		<description>The tiles in the video are images returned from searching flickr. The app is going to allow developers to create their own modules that define how to load in tiles and what those tiles will look like. So far I&#039;ve just got a flickr module working, but the idea is to make more modules. For example, an AIR module will allow you to drag files from your desktop and drop them into the app, a facebook module might let you load your facebook friends and pictures, etc etc</description>
		<content:encoded><![CDATA[<p>The tiles in the video are images returned from searching flickr. The app is going to allow developers to create their own modules that define how to load in tiles and what those tiles will look like. So far I&#8217;ve just got a flickr module working, but the idea is to make more modules. For example, an AIR module will allow you to drag files from your desktop and drop them into the app, a facebook module might let you load your facebook friends and pictures, etc etc</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ewH</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7279</link>
		<dc:creator>ewH</dc:creator>
		<pubDate>Thu, 19 Jul 2007 03:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7279</guid>
		<description>dude, that&#039;s sweet...congrats!  I have always thought that BumpTop had huge potential, so it&#039;s awesome to see you doing something similar in flash.  What kind of objects are in the tiles?  Are they embedded .swf files or are does each tile represent some other type of object/file?

Cheers,
ewH</description>
		<content:encoded><![CDATA[<p>dude, that&#8217;s sweet&#8230;congrats!  I have always thought that BumpTop had huge potential, so it&#8217;s awesome to see you doing something similar in flash.  What kind of objects are in the tiles?  Are they embedded .swf files or are does each tile represent some other type of object/file?</p>
<p>Cheers,<br />
ewH</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7240</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 18 Jul 2007 17:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7240</guid>
		<description>This looks familiar, was this inspired by another project?</description>
		<content:encoded><![CDATA[<p>This looks familiar, was this inspired by another project?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug</title>
		<link>http://dougmccune.com/blog/2007/07/17/tileui-demo-video/comment-page-1/#comment-7232</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 18 Jul 2007 15:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://dougmccune.com/blog/2007/07/17/tileui-demo-video/#comment-7232</guid>
		<description>@Jeroen - yeah, get a faster computer :P

@Nate - it uses the Actionscript Physics Engine for collision detection. Basically it maps a 2d physics simulation to 3d space.

@Augie - I&#039;m going to try to integrate with as many OS actionscript projects as I can. Imagine swinging the Wii controller and knocking around tiles... :)</description>
		<content:encoded><![CDATA[<p>@Jeroen &#8211; yeah, get a faster computer <img src='http://dougmccune.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>@Nate &#8211; it uses the Actionscript Physics Engine for collision detection. Basically it maps a 2d physics simulation to 3d space.</p>
<p>@Augie &#8211; I&#8217;m going to try to integrate with as many OS actionscript projects as I can. Imagine swinging the Wii controller and knocking around tiles&#8230; <img src='http://dougmccune.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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